Translation: Learn by playing, fail fast, and embrace risk.
This post is #6 in an collaborative eight part series by Brad Szollose and Rob Hirschfeld about how culture shapes technology.
Early failure is the expected process for mastery.
You don’t believe that games lead to better decision making in real life? In a January 2010 article, Wired magazine reported that observations of the new generation of football players showed they had adapted tactics learned in Madden NFL to the field. It is not just the number of virtual downs played; these players have gained a strategic field-level perspective on the game that was before limited only to coaches. Their experience playing video games has shattered the on-field hierarchy.
For your amusement…Here is a video about L33T versus N00B culture From College Humor “L33Ts don’t date N00Bs.”
Youtu.be/JVfVqfIN8_c
* The term L33Ts stands for 'Elites' or 'lites for short, individuals who have mastered a game, versus New Players also called Noobs, a derogatory term that is similar to a Boob. Basically a New Player that doesn't know a thing.
Youtu.be/JVfVqfIN8_c
* The term L33Ts stands for 'Elites' or 'lites for short, individuals who have mastered a game, versus New Players also called Noobs, a derogatory term that is similar to a Boob. Basically a New Player that doesn't know a thing.
Digital Natives embrace iterations and risk as a normal part of the life.
Risk is also a trait we see in entrepreneurial startups. Changing the way we did things before requires you to push the boundaries, try something new, and consistently discard what doesn't work. In Lean Startup Lessons Learned, Eric Ries built his entire business model around the try-learn-adjust process. He’s shown that iterations don’t just work, they consistently out innovate the competition.
The entire reason Dell grew from a dorm to a multinational company is due to this type of fast-paced, customer-driven interactive learning. You are either creating something revolutionary or you will be quickly phased out of the Information Age. No one stays at the top just because he or she is cash rich anymore. Today’s Information Age company needs to be willing to reinvent itself consistently … and systematically.
Why do you think larger corporations that embrace entrepreneurship within their walls seem to survive through the worst of times and prosper like crazy during the good times?
Gamer have learned that Risk that has purpose will earn you rewards.
See you Next Wednesday...
Our point of view: About the authors
Rob Hirschfeld and Brad Szollose are both proud technology geeks, but they’re geeks from different generations who enjoy each other’s perspective on this brave new world.
Rob is a first-generation Digital Native. He grew up in Baltimore reprogramming anything with a keyboard—from a Casio VL-Tone and beyond. In 2000, he learned about server virtualization and never looked back.
In
2008, he realized his teen ambition to convert a gas car to run
electric (a.k.a. RAVolt.com). Today, from his Dell offices and local
coffee shops, he creates highly disruptive open source cloud technologies for Dell's customers.
Brad is a Cusp Baby Boomer who grew up watching the original Star Trek series, secretly wishing he would be commanding a Constitution Class Starship in the not-too-distant future.
Since
that would take a while, Brad became a technology-driven creative
director who cofounded one of the very first Internet development
agencies during the dot-com boom. As a Web pioneer, Brad was forced to
invent a new management model that engaged the first wave of Digital Workers.
Today, Brad helps organizations like Dell close the digital divide by understanding it as a cultural divide created by new tech-savvy workers ... and customers.
Beyond the fun of understanding each other better, we are collaborating on this white paper for different reasons.
- Brad is fostering liquid leaders who have the vision to span cultures and to close the gap between cultures.
- Rob is building communities with the vision to use cloud products that fit the Digital Native culture.
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