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Showing posts with label Gamification. Show all posts
Showing posts with label Gamification. Show all posts

Wednesday, October 7, 2015

Online Games:
The REAL job training
for Digital Natives

(pssst; That's slang for Millennials;-)

Translation: Why do Digital Natives value collaboration over authority?

This post is #5 in an collaborative eight part series by Brad Szollose and Rob Hirschfeld about how culture shapes technology. I am reposting (from Jan 15), simply because THIS post out of all 8, seemed to fascinate our readers.

Before we start, we already know that some of you are cynical about what we are suggesting—Video games? Are you serious? But we’re not talking about Ms. Pac-Man. We are talking about deeply complex, rich storytelling, and task-driven games that rely on multiple missions, worldwide player communities, working together on a singular mission.

Leaders in the Cloud Generation not just know this environment, they excel in it.

The next generation of technology decision makers is made up of self-selected masters of the games. They enjoy the flow of learning and solving problems; however, they don’t expect to solve them alone or a single way. Today’s games are not about getting blocks to fall into lines; they are complex and nuanced. Winning is not about reflexes and reaction times; winning is about being adaptive and resourceful.

In these environments, it can look like chaos. Digital workspaces and processes are not random; they are leveraging new-generation skills. In the book Different, Youngme Moon explains how innovations looks crazy when they are first revealed.  

How is the work getting done? What is the goal here? These are called “results only work environments,” and studies have shown they increase productivity significantly.


Digital Natives reject top-down hierarchy.

These college educated self-starters are not rebels; they just understand that success is about process and dealing with complexity. They don’t need someone to spoon feed them instructions.

Studies at MIT and The London School of Economics have revealed that when high-end results are needed, giving people self-direction, the ability to master complex tasks, and the ability to serve a larger mission outside of themselves will garnish groundbreaking results.

*Gaming does not create mind-addled Mountain Dew-addicted unhygienic drone workers. Digital Natives raised on video games are smart, computer savvy, educated, and, believe it or not, resourceful independent thinkers.  


American Inventor Thomas Edison said:
“I didn't fail 3,000 times. I found 3,000 ways how not to create a light bulb.”


Being comfortable with making mistakes thousands of times ’til mastery sounds counter-intuitive until you realize that is how some of the greatest breakthroughs in science and physics were discovered.

Level up: You win the game by failing successfully.

Translation: Learn by playing, fail fast, and embrace risk.


*Digital Natives have been trained to learn the rules of the game by just leaping in and trying. They seek out mentors, learn the politics at each level, and fail as many times as possible in order to learn how NOT to do something. Think about it this way: You gain more experience when you try and fail quickly then carefully planning every step of your journey. As long as you are willing to make adjustments to your plans, experience always trumps prediction.Just like in life and business, games no longer come with an instruction manual.

In Wii Sports, users learn the basic in-game and figure out the subtlety of the game as they level up. Tom Bissel, in Extra Lives: Why Video Games Matter, explains that the in-game learning model is core to the evolution of video games. Game design involves interactive learning through the game experience; consequently, we’ve trained Digital Natives that success comes from overcoming failure.

* Anything with an asterisk designates importance.



Click here to start on PART 1 of our 8 part series.
Cloud Culture 1: How New IT Leaders are Transforming the way We Create and Purchase Technology.



Our point of view: About the authors

Rob Hirschfeld and Brad Szollose are both proud technology geeks, but they’re geeks from different generations who enjoy each other’s perspective on this brave new world.

Rob is a first-generation Digital Native. He grew up in Baltimore reprogramming anything with a keyboard—from a Casio VL-Tone and beyond. In 2000, he learned about server virtualization and never looked back.

In 2008, he realized his teen ambition to convert a gas car to run electric (a.k.a. RAVolt.com). Today, from his Dell offices and local coffee shops, he creates highly disruptive open source cloud technologies for Dell's customers.


Brad is a Cusp Baby Boomer who grew up watching the original Star Trek series, secretly wishing he would be commanding a Constitution Class Starship in the not-too-distant future.

Since that would take a while, Brad became a technology-driven creative director who cofounded one of the very first Internet development agencies during the dot-com boom. As a Web pioneer, Brad was forced to invent a new management model that engaged the first wave of Digital Workers.

Today, Brad helps organizations like Dell close the digital divide by understanding it as a cultural divide created by new tech-savvy workers ... and customers.

Beyond the fun of understanding each other better, we are collaborating on this white paper for different reasons.
  • Brad is fostering liquid leaders who have the vision to span cultures and to close the gap between cultures.
  • Rob is building communities with the vision to use cloud products that fit the Digital Native culture.

Monday, January 27, 2014

How Do You Motivate People? Try Gamification.



Lately I've noticed a pattern in my work; whether it's a CEO, a small business owner, teacher or parent—the same question keeps popping up: HOW do I motivate today's young person?

Now they are NOT asking me how to motivate a 15 year old. They are talking about anyone who is 40 years of age and younger! This may be confusing to many a Baby Boomer...why is this generation so resistant to growing up? I explain it in detail in my award-winning book Liquid Leadership, but for now, let me give you a simple breakdown:

Remember Bruce Dern and Ann-Margret in the 1980 comedy Middle Age Crazy? Bruce Dern is a 39 year old man about to turn 40. This was considered Middle Age when I was a kid. I was 17 when I saw it and thought he was so old. 40 was light years away for me and I kept asking "why did I have to wind up like him?"

Although it has some pretty harsh language, Bruce Dern's Graduation Speech from the movie is worth watching. And it says it all about this next generation.

Anyone born after 1977 was not raised like Baby Boomers or Traditionalists. They were raised to follow their passion. Live life doing what they want. Question everything. And NEVER give yourself over 100% to a company that doesn't value your contribution. They've been encouraged to speak up and tell their personal truth. Working at one company for 25 years is a waste of time. Where Boomers worked hard and sacrificed to have the good life, Millennials believe that life and work should be in balance. And now we wonder WHY 71% of employees are disengaged.

If you want ENGAGEMENT...and I mean real engagement,
I recommend Gamification.


So, what is Gamification? Here's my definition:
"Gamification is the use of game-like strategies and tactics to give end-users the incentive to solve problems and preform tasks in order to obtain specific rewards and goals. Many of these action/reward tasks are done without the realization of the person preforming the tasks."

Your credit card company and bank have used Gamification in their rewards programs for YEARS. Airlines use it as well: "fly this many times, redeem your miles for stuff." It's Gamification in action. Simple. It gives people incentive to do more because they get rewarded for their actions. 

Now how does this apply to your business? Nicolette Beard says it best on her TopRank® Online Marketing Blog: Gamification as a Content Marketing Tactic — How Brands Are Engaging Consumers. Take a moment to read her work. She lays down the pros and cons of Gamification.

But for me, how can we apply Gamification as a management tool? In my own Cross-Generational work, I recommend micro-incentives to managers and executives. Let the team determine goals and rewards. Meet a deadline, the company pays for a weekend retreat.

What makes it different for us Boomers is we were expected to wait all year for an evaluation and a raise. If we didn't get it, we still stayed with the company. But today, research has found that most people want to be appreciated. If they do not feel so, they leave.

Time to GAMIFY Your Corporate Incentive Programs.


Gamification gives a shorter cycle of rewards and incentives. Unlike Boomers waiting all year for that raise, or Generation Y getting a trophy for showing up, the shorter Gamification life-cycle requires people to get the work done FIRST before getting a plaque to hang in their office.

Want to achieve what appears to be an impossible goal at your company? Lay out a map. Break it into simple achievable goals for each team. Let the team determine the strategies for getting there. And once achieved, determine the rewards. BEFORE you begin. And get a project manager to oversee it all.

Make it fun. Worth the effort. And EMOTIONALLY engaging!

Many Fortune 500 companies are using Gamification driven software over their intranets to keep project management transparent and on task.


In order to keep the Next Generation on task and engaged, try Gamification in your company. After all, they are used to it. They've played over 10,000 hours each on some form of video game: Rock Band, Guitar Hero, Mario Brothers, Final Fantasy, Halo, etc...

Gamification can be used for accelerated learning, ROI, tight deadlines or keeping people on task. 

Let me know how it goes...and don't forget, I can help you set up an incentive program for your company.

Thanks for stopping by...

Brad








Brad Szollose

Bridging Generational Chaos: Multigenerational management expert, award-winning author, business consultant and keynote speaker


Brad Szollose is a much sought-after generational expert, management consultant and keynote speaker who helps smart companies understand just how much technology has transformed corporate culture and behavior… and how that impacts management interaction, expectations and sales in The Digital Age.



But this is not based on management theory: With a 30 year career as an entrepreneur he knows firsthand what it’s like to grow a company from a simple idea in a coffee shop to an internationally recognized brand.


Brad is a former C-Level Internet Executive who went from entrepreneur to IPO in 3 yrs—co-founding K2 Design, the very first Dot Com Agency to go public on NASDAQ. His company experienced 425% hyper-growth for 5 straight years, expanded from 2 business partners to 4 with 60+ employees and offices worldwide. At its height, K2 was valuated at over $26 million. 

His results only management model (ROWE) was applied to the first wave of young Generation Y workers producing great results—winning K2 the Arthur Andersen NY Enterprise Award for Best Practices in Fostering Innovation.

Brad Szollose is also the *award-winning author of Liquid Leadership: From Woodstock to Wikipedia which explores the subject of new leadership styles – mainly how to get the tech-savvy Generation Y and analogue driven Baby Boomers working together. ISBN-13: 978-1608320554

Known for his humorous and thought-provoking presentations, Szollose received the highest testimonial of his career from a C-Level audience member: "I just had my mind blown." Brad’s keynotes and workshops are highly interactive, heart-warming, humorous, and filled with high-content information that challenge assumptions and help leaders and managers create a better work environment for innovation to thrive.


Liquid Leadership has been called "THE guidebook for the 21st Century" and has won the 2011 Axiom Business Book Award silver medal for leadership, The Indie Business Book runner up silver medal as well as becoming a #1 Best-Selling Business Book on Amazon for Organizational Learning. Published in the United States by Greenleaf Book Group, in India by Prolibris and in South Korea by UI Books/Iljinsa Publishing.

Mr. Szollose also writes a monthly column on business and marketing techniques that reach Generation Y for A Captured Mind newsletter and is part of The Mind Capture Group faculty.

Today, Brad helps businesses close the Digital Divide by understanding it as a Cultural Divide – created by the new tech-savvy worker...and customer. 



* 2011 Axiom Business Book silver medal winner in the leadership

* #1 Amazon Best-Selling Author

"I just had my mind blown..." - A.S., Vistage, New York

Liquid Leadership by Brad Szollose is available at all major bookstores and for Kindle, Nook, iPad and Sony ereaders. Internationally published in India and S. Korea.

Brad Szollose Bio:


__________________________________________________________________

Who Is Brad Szollose?: 

Brad Szollose, host of Awakened Nation®
First things, first. How do you say Szollose?
It’s pronounced zol-us.

From founding partner and CMO of K2 Design, Inc. the first Digital Agency to go public on NASDAQ to international leadership development expert, Brad Szollose has worked with household names like MasterCard, American Management Association and Tony Robbins, to create leadership training programs for a new generation.

As an award-winning creative director, he has been the creative force behind hundreds of high-end corporate events, personal and consumer brands, and website launches. Brad is the recipient of the Corporate Identity Design Award and the Axiom Business Book Award along with various awards for website and print design.

Brad's unique management model was awarded the Arthur Andersen New York Enterprise Award for Best Practices in Fostering Innovation Amongst Employees (Workforce Culture).

Today, the world’s leading business publications seek out Brad’s insights on next-generation leadership development, branding and modern Management Strategies, and he has been featured (both print and online versions) in Forbes, Inc., Advertising Age, USA Today, New York Magazine, The Huffington Post, International Business Times, Le Journal du Dimanche (France), and The Hindu Business Line to name a few, along with television, radio and podcast appearances on CGTN America, CBS, Roku Network and other media outlets.

Brad continues to challenge the status quo with the 10th Anniversary Edition of Liquid Leadership, and his new podcast, Awakened Nation®: a Deep Dive into Extraordinary Conversations.

After 35 years in New York City, he now splits his time between Las Vegas and Denver. In his free time, he enjoys hiking in the mountains, working Star Trek quotes into everyday conversation, and painting and drawing the stunning landscape of the American Southwest and The Rocky Mountains.